We offer coding services at competitive rates to 3rd party companies that want to create games with technologies we can offer our experise, to save you time in design, implementation and research.
Our field of knowledge in Unity includes code development for single player as well as multiplayer games, development of standalone and webplayer games (usable in Facebook for example), development of optimized iphone games and analyzing bottlenecks on the desktop and iPhone.
The networking experience includes experience with Unity's own RakNet based networking, Photon from ExitGames as well as SmartFoxServer Pro. Each having its own unique benefits so we can offer you the best possible for your situation and requirements.
Marc 'Dremaora' is additionally available for hire through oDesk for time & payment guaranteed contracting, for more informations visit his oDesk Profile
- Unity
For the past two years, we had a strong focus on development with Unity in general, including development of standalone applications and webplayer applications, for windows as well as OSX. Our development and testing capabilities also include both OS. We have an expanding background on multiplayer game development using Unity's own networking system, but as well on development of games with Photon and SmartFoxServer Pro. These networking capabilities can be used for standalone games but as well for webplayer games that are released on social networking sites as Facebook for example
- Unity iPhone
We have been part of the iPhone wave since the early days of the european closed beta waves and have invested a large amount of time into researching the platform and restrictions as well as capabilities in general as with Unity iPhone specifically and are able to offer you hands on support to optimize your games as well as developping aspects and full games for you under contract.
We have different devices available to do performance and experience testing during development: iPod Touch 1st Generation, iPhone 3G and iPod Touch 3GS
- Realm Crafter Standard
We have a strong background in Realm Crafter. The former main developer of RC Standard, dreamora, is part of our team and his work can not only be seen on the official releases between RC Standard 1.2.1 and 1.3.0 but also on Toon Tales where he did various modifications and expansions including the realtime radar and the completely reworked Action Bar and Player Information widget.
Past & Current Work
Unity
- Development on Reign of Steel, a Unity multiplayer webplayer project (specifically MP and Webplayer - Webservice communication)
Unity iPhone
- Several released and currently in development non-game titles for the Encyclopedia Suite
- Unannounced and unreleased iPhone OS game title from Ahloyan Limited
RC Standard
- Official work on the RCS technology between 1.2.3 and 1.3.0 as main / lead programmer
- Custom source work on Toon Tales to expand the interface and enrich the player experience.
- Custom source work on the RC Community Contest entry "Cube World"